SimAnt Simulation Using NEAT

نویسندگان

  • Erin Gluck
  • Evelyn Wightman
چکیده

In nature, ants in a colony often work together to complete a common task. We want to see if we can simulate this phenomenon. We create a simulation that looks at predator prey interactions based o↵ of the 1991 SimAnt game. In this game a spider attempts to eat individual ants from a colony, but if the ants form a large enough swarm they can work together to eat the spider. The question we are attempting to answer is: Will an ant colony (the prey) learn to swarm together to kill a spider (the predator)? We hypothesize that the ants will learn to swarm and learn to kill the spider as well. To test our hypothesis we run a number of simulation experiments using a hard coded spider and a colony of ten ants who all have the same brain. Their brain evolves over several generations using a program called NeuroEvolution of Augmenting Topologies (NEAT) [6]. The fitness score is determined by how many ants in the colony survive with an added bonus to the fitness score if a large enough swarm is able to kill the spider. The outcome of these experiments supports our hypothesis. After several generations we observe the behavior of ants swarming together and trying to kill the spider. Our numerical evidence shows a positive trend over ten generations of evolution, both for fitness scores and for spider deaths, which further supports our hypothesis. These findings suggest that the prey learn the behavior of working together not only to avoid getting eaten by the spider, but also to kill the spider.

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تاریخ انتشار 2016